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Sci-Fi and Fantasy Worldbuilding

In this lesson, students will explore the intersection of science fiction and fantasy from the works of Madeleine L’Engle’s A Wrinkle in Time Trilogy. Students will create an original character, thing, ability, and/or place using worldbuilding elements. Students will choose between dramatizing, making a book trailer, or ...

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Mentoring

Find insights into mentoring partnership models, the experiences of teachers of languages engaged in mentoring partnerships, and suggestions for developing your own mentoring partnerships. The resource includes a planning template and videos of practice.

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Coding for GUIs Lesson 1: Structure, style and function

This is the first in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. It follows on from the Visual To Text Coding lesson series.

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Visual to text coding: Lesson 12

This is the final in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. See next steps for suggested courses and learning sequences after this lesson. It builds on the coding concept of functions (by introducing the concept of return values. Functions are ...

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Visual to text coding: Lesson 3

This is the third in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to generate and use random numbers.

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Visual to text coding: The Basics

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides the basics in order to use the programming environments: Scratch, Python and JavaScript.

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Systems Thinking and AI applications

This lesson takes a systems thinking approach to understanding the place of artificial intelligence (AI) as a component within solutions to real world problems, such as predicting bushfire hotspots, spotting and monitoring animals in the wild, automated horticulture and agriculture, and early detection of medical issues.

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Visual to text coding: Index page

This lesson sequence provides a bridge between visual coding (eg. Scratch) and General Purpose Programming languages (eg. Python or JavaScript). This resource is most suitable if you have never done General Purpose Programming and/or you benefit from slow-paced, step-by-step video tutorials.

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Morse code network

This lesson sequence is a hands-on approach to the learning about digital systems for years 7–8.

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Scratch Creative Computing Guide

There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.

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Project Quantum: Online assessment system

Project Quantum helps computing teachers check their students’ understanding, and support their progress, by providing free access to an online multiple-choice assessment system and question bank. To use Project Quantum, you will need to create a free account.

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Turtles: impact of climate change on Flatback turtle populations

The lesson follows an inquiry process in which students use a dataset to answer relevant questions about the turtle population. They consider how to analyse and display the data in order to effectively examine the impact of rising global temperatures on flatback turtle populations.

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Solar energy installations

This lesson uses data about solar energy installations to investigate data analysis. The dataset shows how many solar systems were installed, in each postcode, from 2001 to 2016. It is a useful way to understand how to explore and characterise datasets as well as to explore the use of data in the media. This lesson was ...

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Interpret and discuss data displays: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Interpret and discuss data displays. Students collect data to create a sample. Students consider whether the data is coming from direct or primary sources or is derived from secondary data.

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Mathematical modelling (Measurement): Year 8 – planning tool

This planning resource for Year 8 is for the topic of Mathematical modelling. Students use mathematical modelling to solve problems involving ratios and rates in a financial context.

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Mathematical modelling (Number): Year 8 – planning tool

This planning resource for Year 8 is for the topic of Mathematical modelling. Students use their knowledge and show proficiency in solving problems with rational numbers. They will apply efficient strategies and use digital tools such as a calculator, where appropriate and verify solutions to various problems.

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Coding for GUIs Lesson 3: Timers and triggers

This is the third in a series of lessons to incorporate graphical user interfaces (GUIs) into your general-purpose programming. The series follows on from the Visual to text coding lesson series.

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Rates and ratios: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Rates and ratios. Students recognise and use rates to solve problems including, constant rates, rate of pay, cost per kilogram, recipes, simple interest and average rates. Students will also be required to make comparisons between two related quantities of different ...

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Volume and surface area: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Volume and surface area. Students further develop their understanding of volume and capacity of right prisms by developing formulas, taking measurements and investigating, making approximations and solving problems in many contexts.

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Graphs: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Graphs. Students explore linear relationships in the context of the Cartesian plane using digital tools. Students will then go on to find the rule for a linear relationship and solve linear equations, both graphically and algebraically.